Electronic Literature
From English 194 Wiki Site
A piece of electronic literature is a creative work designed specifically for and distributed on the computer. It must be significantly, although need not be exclusively, textual. That is, it may rely heavily on visual images, audio clips, short films, etc., but must include some written text so as to distinguish it from other electronic works of art. Styles of electronic literature include, hypertext (I have said nothing), cybertext, code poetry (Viru3), 3-D texts (The Cave), etc. Popular themes found in electronic literature include: self-reflexive discourse, looping structure, user interactivity, repetition, interference and disruption, frustration, and error. Pages of electronic literature, somewhat similar to pages in a book are designed as links or nodes. Users interact with the text to move between pages via the links, of which, there may be any number, of any degree of accessibility. Electronic literature is considered a largely collaborative genre since pieces are usually designed by a programmer and a writer, also sometimes an artist or designer, sometimes teams of programmers, etc., any contributors with individually applicable skills.
See also Espen Aarseth.
Related Research Report
Alex Barkett 14:56, 2 May 2006 (Pacific Daylight Time)
