Kaitlin's Response
From English 194 Wiki
The portion of Salen and Zimmerman's article refers to the use of games as narrative play. Narrative play refers to the use of a storyline as a way to draw the player into the world that has been created for them. The section entitled "Introducing Narrative Play" explores the various means by which said player can be immersed in the imaginative alternative reality. The authors beg the question of exactly which element is most effective at roping in the player, whether it be the characters, the visually lush alternative imaginative utopia in which the game is being played on, or the idea of the hands-on experience itself. The authors offer that each person partaking in a game under the genre of narrative play will respond differently. Games that fall under the format of narrative play fall into two different game methodologies, linear and non-linear storytelling, i.e. "games as stories or stories as games", in an attempt to discern exactly which is derived from the other. Finally, the palatability of a definitive backstory is mentioned as yet another means in which the gamer can enjoy a correct connection to the alternative universe in which they are attempting to be immersed in. Personally, in my limited experience as a gamer, I am often drawn to the storylines, interaction with other characters, as well as the prospect of visitng different worlds that are appealing to the senses. However, my ability to surround myself in this alternate universe is distorted when caught on sometimes frustratingly difficult mini-tasks, i.e. Zelda. Perhaps perspective differs among gamers in exactly what they desire to obtain from their personal experience with a game atmosphere, whether it be video, role playing, or board game.
